Posts Tagged ‘crysis’

XConfig: Crysis optimization mod

September 23rd, 2008 / 17 Comments » / by Chris

Greatly improved game performance (framerate)
Achieved through the tweaking of many, many game CVars the framerate is now stable and higher compared to the stock game settings, while maintaining and on other points improving the visual quality Crysis is famous for.
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Crysis Warhead interview

September 15th, 2008 / No Comments » / by Chris

A common theme began to emerge over the course of my conversation with Crytek producer Bernd Diemer: this company has learned a lot since the release of Crysis.

Crysis Warhead, the result of Crytek’s accumulated knowledge, will be released on Tuesday, and already the game is receiving high marks from critics.

In our lengthy interview, Diemer went over the major changes made to the Crysis formula in Warhead, whether Crysis itself will be patched to bring it up to speed, the importance of the new Crysis-branded PC, and the future of the Crysis franchise.

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PC Zone Rates Crysis Warhead 92/100

September 12th, 2008 / No Comments » / by Chris

In PC Zone’s most recent issue (#199 available Sept. 11th) there is an article reviewing Crysis Warhead giving the game a score of 92 out of a possible 100.

PC Zone has issued the first review for stunning FPS follow-up (or spin-off, whatever you want to call it) Crysis Warhead, awarding it a respectable 92%.

Warhead, says PC Zone, remedies many of the issues that players had with the first game; the sometimes dodgy AI, unspectacular aliens turning up… Very high praise follows…
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